Sunday, October 14, 2012

Review: Resident Evil 6 fails to live to up series' standards

I recently had the opportunity to talk with some of my fellow game journalists at a press event, all of us nursing cocktails and arguing over the current state of our beloved medium. After offering a few controversial opinions of my own, someone interrupted to ask what my favorite video game was.
                                                              Such sweet memories...


I found this exchange interesting, not just because of what it says about people's perception of my admitted game pretentiousness (Power Stone is still better than Smash Bros), but because of what it says about Resident Evil 4, a game which marks a serious turning point for the granddaddy of survival-horror. Though many fans were upset to see RE4 cutting back on some elements which had previously defined the series, the reinvented action shooter was truly the best of both worlds, its frantic combat system more than making up for the smaller environments and simplistic puzzles. In short, Resident Evil 4 was the kind of game that gaming snobs and average Joes alike could embrace, and I honestly looked forward to seeing how the series would continue to evolve.
                                                       Resident Evil 6 is a big, fat mess.


Unfortunately that evolution has led us to Resident Evil 6, a game which in its shameless attempt to copy the popular titles of this console generation, has managed to abandon everything that once made the series unique (save for healing herbs and Leon's bitchin' haircut). If Resident Evil 4 can be compared to a good action movie, Resident Evil 6 can be compared to an overproduced piece of Michael Bay-directed shlock, attempting to cover up the lack of any real substance with a constant stream of explosion-filled cutscenes and thrill-less quick time events. It's not that the game isn't fun, it's just nothing we haven't seen before, this strange bid to appeal to Western sensibilities rarely coming close to the material it attempts to emulate. So though the game can't be chalked up as a complete failure, it definitely fails to live up to the hype, seeming to mark a low point for the series overall.Many of Resident Evil 6's failings can be traced to the game's most touted feature: co-op. RE6offers three distinct co-op campaigns (with an unlockable fourth), letting players hook up with friends online (or offline with split-screen) to blast zombies. As good as this sounds, the game has been forced to drastically strip away almost all of the traditional Resident Evil elements to accommodate this new co-op. As large environments would make it easy to lose your partner, the game's action has been forced almost entirely onto rails, leaving absolutely no room for the thrilling exploration of past Resident Evil games. Occasionally the path will diverge, players splitting up to tackle their own unique sequences or provide cover for a teammate, though largely you'll find yourself battling through hallways, blindly following the onscreen arrow towards your next target. Similarly, Resident Evil's famous puzzles don't lend themselves well to a two-player experience, and as a result have been almost completely removed from the game, save for some incredibly simple "put the statue on the pedestal" distractions.


                                                         
                            Push that crate sexy man!
The real problem is that the co-op never really justifies its inclusion. Not only does the horror aspect of the game fall flat now that you've got a buddy to constantly save your ass, the bulk of the game is still a generic action shooter, and having another guy firing bullets alongside you really isn't much of a novelty. At points the game does include some co-op specific actions, players propelling their partner across a gap or giving them a boost up onto a ledge, while some simple action sequences provide minor thrills by letting one player drive a humvee/motorcycle/fighter jet while the other takes charge of shooting down the bad guys. However this supposedly core feature truly never lives up to its potential, and is hardly a good reason for making such immense sacrifices to the gameplay. 


                           Just in case you wanted to relive Modern Warfare 2's snowmobile chase.

The closest the game comes to making the co-op work is when different campaigns intersect, letting two teams join up for massive four-player boss encounters and other events. Unfortunately, there are a lot of questions about how many players will actually get to experience these sequences, as the game can only link up teams fortunate enough to be at the exact same point in the storyline. Perhaps in the early stages of RE6's lifespan there will be enough players to ensure the chance for a 4-player bro-up, but down the line it seems unlikely many will be able to experience this intriguing feature.
As mentioned, the game features three different storylines, two led by longtime protagonists Leon and Chris, with Albert Wesker's son Jake making his appearance as the series' new bad boy. Though it's clear the game is attempting to craft a rather epic saga, again, the co-op gameplay results in some rather bizarre narrative choices in an effort to force the aforementioned 4-player scenarios. The worst of these involved Leon's team crashing a plane into China, miraculously emerging from the wreckage just as Jake's team arrived on the scene, this impossible coincidence cueing up the big boss battle.

                                                             Fancy meeting you here!
The plot occasionally hits some high notes, and I personally found myself reacting rather strongly to Chris's emotional struggle with the loss of his squadmates. Unfortunately, moments like these are quickly overshadowed by the game's insistence on ripping off the worst of mindless Hollywood action sequences. I saw at least three cutscenes involving exploding tanker trucks, and couldn't help but roll my eyes every time I was again forced to do battle with a rogue helicopter. 

                                          If you hate helicopters, you'll love Resident Evil 6.


Truthfully though, all of the co-op sins could be forgiven if not for the game's two biggest problems. For starters the combat is simply adequate, ditching the fantastic combat mechanics ofRE4 and 5 for an awkward cover system no one asked for. Whereas previous games allowed you to target different body parts, RE6's shaky aiming and heavy gun recoil make it a serious challenge to pinpoint a target. Especially disappointing is how little your targets react to being shot. In RE4 and RE5, it was great to see enemies stumbling backwards with each hit, though many of RE6's baddies seem barely aware they're being shot at, something which definitely ruins any intensity the combat could've had.




                    Enemies often fail to react to getting shot, making it unclear if your attack is effective.

Worst of all, RE6 does a terrible job of keeping the player supplied with ammo, which combined with the number of stray shots you'll be firing thanks to the awkward targeting, ensures you'll find yourself stupidly rushing into a hail of bullets with your fists up. Capcom's only solution is to offer unlimited ammo as one of the game options, though this seems like a serious cop out. How hard would it have been to scatter some ammo crates around before and after major encounters? All I know is I had to redo one boss battle multiple times before finding a way to complete it with my scarce collection of ammo, and I can only wonder how the players who forgot to bring some bullets possibly completed this section. The second of RE6's major sins is the over-reliance on quick time events (QTE), a familiar game mechanic where timed button presses and joystick waggling replace the chance for genuine interaction with the events onscreen. My one requirement for QTE is that it should somehow correspond to what's actually happening, so I'm actually quite okay with frantically jiggling the analog stick to escape a zombie, or rotating the joystick clockwise to open a valve. However, mindlessly jamming on the X button to steer a helicopter, or pressing L1 to drive a car, is something so disconnected from the actual action being performed that the player's relationship to the experience greatly suffers. In these bad QTE moments, the player is reminded that they are not a hot shit action hero, but rather some anonymous cretin pressing buttons in a living room, something which becomes more and more obvious the 8th time you're forced to wiggle the joystick like a moron to push the boss against a wall.


                           This "boss battle" is two minutes of joystick waggles and button jamming.
There's a host of other frustrations still left to be mentioned: the lazy skill equip system of character customization, the cheap deaths which can only be avoided through trial and error (you'd think my partner could yell out "train!" more than three seconds before it splatters my carcass around the tunnel), or the fact that the supposed cover shooter is constantly spawning enemies behind you, making it so the best strategy is often to ignore the cover entirely. Thing is, it has to again be mentioned that Resident Evil 6 isn't a complete failure. Though I had a rather mundane time going through the game on my lonesome, I can't help but think that the game would likely be a rather good time with a trusted friend to back me up, letting me experience the three campaigns from the POV of the secondary character. I can't claim that RE6 is the definitive co-op experience, but it does seem like a fine way to waste an afternoon, much like how one can enjoy select Michael Bay movies if they're willing to dial back their expectations a bit.

In short, Resident Evil 6 is an unremarkable 3rd person shooter best enjoyed with a buddy.
Unfortunately, it just isn't Resident Evil anymore.


                                                      [Reviewed on PlayStation 3] 

Resident Evil 6 for PS3, Xbox 360, and PC


Resident Evil 6 sees series favorites Leon and Chris come together to face this unprecedented threatIt has been ten years since the Raccoon City incident and the President of the United States has decided to reveal the truth behind what took place in the belief that it will curb the current resurgence in bioterrorist activity. Due to be by the President’s side is his personal friend and Raccoon City survivor, Leon S. Kennedy, but when the venue suffers a bioterrorist attack, Leon is forced to face a President transformed beyond recognition and make his hardest ever decision. At the same time, Bioterrorism Security Assessment Alliance member Chris Redfield arrives in China, itself under threat of a bioterrorist attack. With no country safe from these attacks and the ensuing outbreaks, the entire world’s population is united by a common fear that there is no hope left. In a first for the franchise, Resident Evil 6 sees series favorites Leon and Chris come together to face this unprecedented threat. They will be joined by new characters, each with their own unique perspective and involvement, in this relentless dramatic horror experience enacted on a global scale.

Review: Dishonored will feed your hunger for revenge, and satisfy it


Life is good for you in the city of Dunwall.  You’re the personal bodyguard of the empress, she and her daughter are both very fond of you, you’re well respected in the empire, and overall you’re pretty damn good at what you do.  With a title like “Dishonored,” you can easily guess that you'll be stripped of all these things very early on.  As Corvo Attano, you seek revenge against all those who wronged you and stop all the conspiracies rising in Dunwall.
As far as that plot goes, it sounds pretty generic at first.  With the aid of some loyalists and magic powers given to you by the ‘Outsider,’ this game becomes everything but generic.  Sure it’s a first person stealth game, but with a steam punk, 1850’s London-esque city setting, infested with plague, caught in trying times… you have yourself one memorable environment.  The combination of tech that seems too advanced for the time period mixed with magic is am absolute win for me.

Review: Carrier Command is a shining example of a terrific idea, terrible execution


Strategy games, though few and far between in comparison to military shooters and role-playing games, have always been beloved by the gaming community. When crafted carefully, with a thrilling story, strategy games can be enthralling, introducing you to an entirely new perspective on certain situations. One would imagine then, that a story that pits rival factions scourging the far ends of the universe for potable water (water that has recently run dry) against one another would be engaging, but unfortunately, Carrier Command Gaea Mission misses its primary mission that it aims to conquer. Is it still a valuable time investment for fans of strategy games?
If Carrier Command Gaea Mission has one thing going for it, w

Really Big Sky shoots its way to IndieGameStand


Developer Boss Baddie's twin-stick shooter Really Big Sky is the latest game to land on IndieGameStand. You can purchase the game for as little as $1, but if you're feeling generous, you're welcome to pay a little more if you'd like.
Surpassing the current average of $1.81 will score you the studio's two previous titles,Lunnye Devitsy and Wake. Additionally, you'll also receive soundtracks for both games plus some other goodies.
Paying $10 will get you the entire Geneforge saga (five games) and whatever title pops up on IndieGameStand next. Boss Baddie has chosen Amnesty International UK as its charity, so 10 percent of all proceeds will go to that foundation.

Dead Space: Liberation graphic novel is a prequel to Dead Space 3


Dead Space 3 is due out on Xbox 360, PlayStation 3, and PC on February 5, 2013, and the game looks to deliver more chilling gameplay to both longtime fans and newcomers alike. To delve even deeper into the lore of Dead Space 3 and its characters, Visceral Games has teamed up with Titan Books to release a graphic novel titledDead Space: Liberation.
Readers will get a close look at John Carver, the co-op character from Dead Space 3, and get an understanding of who he is and where he comes from. Liberation is penned by Ian Edington, and Christopher Shy has provided art for the graphic novel.
Liberation is due out on February 12, 2013. In addition to the graphic novel, The Art of Dead Space will also see a release down the road and will feature 300 pieces of artwork from Dead Space 3.

Saturday, October 13, 2012

Far Cry 3 to fix map traversal, make it less of a chore


Far Cry 2 initially had me intrigued. It wasn't until I finally got the game that I realized it ended up being more tedious than actually fun. One thing the devs want to change about Far Cry 3 is to make it much more fun, less tedious, so it doesn't feel like a chore.
One huge aspect of Far Cry 2was traversing the giant map. However it wasn't as easy as getting from point A to point B. Your car could break down, you had to fix its engine, you would get stuck on various flora, and in the end you'd spend more time walking than driving.
Lead Game Designer for Far Cry 3, Jamie Keen stated:
“What we wanted to do with this one is we wanted to make driving a fun experience. We wanted it to feel like you can pull a handbrake turn round a corner and when you do it it is great and fun to do. You can just launch your vehicle at 70mph off a cliff – it might not do very well – but you can do that stuff.”

Get excited, GTA V details incoming in new GameInformer issue


People have been hounding Rockstar for info about their next open world crime simulator,Grand Theft Auto V. We've also had a few speculations of our own. Though it looks like a lot of questions will (hopefully) be answered in the December issue of GameInformer.
As tweeted by Andy McNamara, GameInformer's Editor-in-Chief, it looks like we'll get a good amount of details (considering GTA V is that issues 'cover' game) regarding the game.

Capcom releasing update to further balance Street Fighter X Tekken


Capcom has announced that it plans to release a free update for Street Fighter X Tekken in the near future. The update is said to address balancing issues that persist in the game.
The update will tweak a lot of the characters in the game in order to provide a much more balanced fighting experience. Additionally, some visual refinements are being made, too, and mechanical fixes are also being incorporated with this patch.

Mass Effect 3 Omega DLC releases next month


New downloadable content forMass Effect 3 launches on November 27, according to avideo interview by an Examiner writer.
The footage was recorded at New York Comic-Con, where EA BioWare is currently showing off new concept art for the DLC, called Omega (here's a tweet by community manager Jessica Merizan).
The interview is with the game's producer, Mike Gamble, and reveals that Omega is twice as big as any previous DLC and gives players control of Aria, who's in charge of the Omega Space Station.

Clan of Champions: The gladiator arena comes to Steam first and PSN later


The multiplayer action gameClan of Champions is headed to Steam late this month, on October 30.
Publisher NIS America and developer Acquire (which madeTenchu and Way of the Samauri) are also releasing the game on the PlayStation Network at a later date.
Clan of Champions offers both single-player and online multiplayer gameplay. You play as one of many warriors fighting for the name of champion, using magic spells and physical combat techniques.
The game released in Japan last year as a PlayStation 3 exclusive under the name Gladiator Vs. The English version is no longer coming to Xbox 360.

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